Monday, October 4, 2010

First Encounters of Design with Dr. Seuss

I was having a difficult time with this until reading Housefield's blog where he talked about a book being his first encounter with design and I realized mine was too, at least that I can remember. I'm sure I had a lot of encounters with other things designed with me in mind, but nothing that I can recall like Dr. Seuss books. I can remember reading the ridiculous rhymes and studying all the pictures and their colors. Like Housefield said it taught me to link words and images and fed my imagination. I had no idea then and didn't realize until now actually, that these silly books were designed for my learning. I can remember the bright illustrations on the cover and the crazy titles like Oh, the Thinks You Can Think, One Fish, Two Fish, Red Fish, Blue Fish, Hop on Pop, Fox on Sox, and a bunch of others that I can't remember anymore. Everything was so simple but at the same time he created an elaborate amazing world of imagination that made learning fun for young young young readers. They also taught some little life lessons every now and again. I'm sure people have read into deeper meanings in all the books like people do but I'd like to think that they can pretty much be taken for what they are. The illustrations in the book were simple and consisted of tons of imaginary creatures, 'people', and places. Some were nearly recognizable, others were pure fantasy. The colors and patterns could be completely random unless color coordination was necessary. The architecture hardly made sense and seemed to break all laws of physics. All of this accompanied by crazy rhymes and stories that combine to create a timeless successful design for a children's book. It's nuts to realize that we are all affected by design pretty much the second we're born.

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